Thursday, November 16, 2006

Nov. 14 Session

With the goblin leader taken care of, the party move to the other stone building where Indaril awaits. They enter, to find 6 goblin soliders in an unwelcoming mood.

This large building was one a town hall, in which the Hestine residents would meet to discuss their discontent. Now it has become a barracks. There’s a permeating smell of body odor, and there are 16 mismatched beds (probably scavenged from the village homes) in this one large space. Small wooden chests are situated at the foot of each bed, likely for personal belongings. At the center of this room is a fire pit, creating warmth and an easily accessible cooking space.

The party engages the goblins, making short order of them with their mostly superior skill. (Emberclaw 2 kills, Tybris 2, Indaril 1 and Sojan 1.)

They spend the night in one of the abandoned homes, resting their bodies and minds. The party then decides to venture to the forgotten temple about half a day's walk outside of town. It's an uneventful trip.

Nestled in a sunken valley is a small stone ziggurat. This picture gives you a good idea of the layout and appearance of the temple. However, there is neither snow nor trees where you are looking, just sloping wasteland. Each step is a foot in height, so the length is quite impressive, and wide enough for you to walk up together. The temple appears to be very old, given the erosion of the stone. As far as what you’d imagine a temple to look like…this one doesn’t seem all that splendorous.

Going up the staircase, you arrive at a large, open doorway, and just beyond is a massive stone door. Carved into the door is some sort of stylized bird, smoothed over with time. There is no visible way of opening the door.

The engraving begins to glow, softly at first like warm coals, then brighter until it is much like flame.

Appearing suddenly before you is a male, though he lacks solidity. In fact, if you focus you can see through him. He isn’t quite human, with his thin, long nose, and large lidless eyes. He is dressed in a long, blue robe. Slender hands with too-long fingers reach up to push back the hood, revealing a head completely lacking any hair. His head turns to look at each of you, and the confusion is apparent on his face. “Why have you come to this sacred place?”

He ignores their attempts at conversation.
“It matters not. It is not time, and events will unfold in their own way. Go, leave this place. Do not return until it is time.”
The male fades from view, and the fiery symbol on the door goes out like a light.

They attempt to find some sort of way to enter the temple, but as the skilled rogue reports, there is seemingly no way in. Aezra's fuzzy companion grows impatient, and it jumps down, leading the party away from the temple back into town.

The only place left to explore (that you know of), is the ruined keep that Joel suggest you search for possible supplies. It is on the opposite side of the village, but only about an hour's walk out. If you wish to go there immediately, you'll arrive in the late afternoon.

Quote of the Session
Indaril: (look mom, im table dancing)
DM: (actually that's the cookfire)


Phat Loot
Please send me an email or offline with any items you want to claim.
You can find an ongoing list of unclaimed loot on the PBWiki.
  • 6 leather armors (small)
  • 4 short swords (small)
  • 2 morningstars (small)
  • 6 light wooden shields
  • 6 small winter blankets
  • 4 torches
  • 3 flint & steels, crowbar
  • 2 grappling hooks
  • 10 sets of small-sized traveler’s clothes
  • 8 whetstones
  • 16 clay mugs
  • 16 clay bowls
  • 16 sporks (11 to Sojan, 5 to Indaril)
  • a sewing kit (Aezra)
  • signal whistle (Aezra)
  • 1 large clay jug of goblin ale.
  • 2 daggers
  • 1 MW dagger (carved bone hilt to look like a hunting cat) (Emberclaw)
  • 1 leather bound blank journal (Aezra)
  • green topaz (actually nearly blue instead of green)
  • agate gold earring
  • ornamental silver inkpot with moonstone gems (Aezra)

No comments: